// [UJE]C // This mapscript is bugfixed for the missing fuelcan-icon(s) eventhough the fuelcans are there to pickup. dd. 2007-aug-25 // globalaccum 0: enablespeaker priority check (uje_spanning_4 > uje_down) // globalaccum 1: tmp register (voor gokkast) // globalaccum 2: vasthouden rol teller mechanisme // globalaccum 3: dodenherdenking ceremonie start-mechanisme voor 5 knoppen // globalaccum 4: credo bezig?? (0=nee, 1=ja) game_manager { // 0 = Axis // 1 = Allies spawn { // reset textures remapshader "models/mapobjects/tanks_sd/churchill_flat" "textures/UJE_00/churchill_flat_uje" // reset shaders // remapshader "textures/UJE_00/sign_red" "textures/UJE_00/sign_red" // remapshader "textures/UJE_00/sign_red_nolight" "textures/UJE_00/sign_red_nolight" remapshaderflush // achtergrond geluiden disablespeaker uje_bomb_fg disablespeaker uje_spanning_2_loop disablespeaker allies_compost_sound disablespeaker axis_compost_sound globalaccum 0 set 0 // uje_spanning_4 niet bezig globalaccum 3 set 0 // dodenherdenking start-mechanisme globalaccum 4 set 0 // credo is niet bezig wm_set_round_timelimit 15 wm_axis_respawntime 20 wm_allied_respawntime 15 // charge times setchargetimefactor 0 soldier 1 setchargetimefactor 0 medic 1 setchargetimefactor 0 engineer 1 setchargetimefactor 0 fieldops 1 setchargetimefactor 0 covertops 1 setchargetimefactor 1 soldier 1 setchargetimefactor 1 medic 1 setchargetimefactor 1 engineer 1 setchargetimefactor 1 fieldops 1 setchargetimefactor 1 covertops 1 // Stopwatch mode defending team (0=Axis, 1=Allies) wm_set_defending_team 1 // If the round timer expires, the Allies have won, so set the current winning team (0=Axis, 1=Allies) wm_setwinner 1 // spawnpoints setautospawn "Memorial Plane" 0 // spawnpoint 0 voor axis setautospawn "Boozaka Town" 1 // spawnpoint 1 voor allies // objectives: // 1: Axis steal the tank / Allies protect the tank // 2: Axis steal 8 fuel-cans / Allies prevent the Axis from stealing the 8 fuel-cans // 3: Build the command-post // 4: Capture the flag at The Old Skool // 5: Axis Build the bridge and escort the tank / Allies must prevent this wm_number_of_objectives 5 // Objective overview status indicators //wm_objective_status wm_objective_status 1 0 0 wm_objective_status 1 1 0 wm_objective_status 2 0 0 wm_objective_status 2 1 0 wm_objective_status 3 0 0 wm_objective_status 3 1 0 wm_objective_status 4 0 0 wm_objective_status 4 1 1 wm_objective_status 5 0 0 wm_objective_status 5 1 0 // current main objectives for each team wm_set_main_objective 1 0 wm_set_main_objective 1 1 // we zijn niet bezig met objective 2 trigger self reset_objective2 //setdamagable setdamagable tank 1 //====================================== //---- IN-GAME TEXT -------------------- wm_announce "^xAxis: Repair and escort the tank" //---- JOIN SOUND ---------------------- // remove: //-- allies -- //--- axis --- // add: //--- axis --- wm_addteamvoiceannounce 0 "uje_axis_steal_the_tank" //-- allies -- // wm_addteamvoiceannounce 1 "uje_tank_protect" // 1=allies, 0=axis // wm_addteamvoiceannounce 1 "uje_construct_tankbarrier" //---- IN-GAME SOUND ------------------- //--- axis --- wm_teamvoiceannounce 0 "uje_axis_steal_the_tank" //-- allies -- // wm_teamvoiceannounce 1 "uje_tank_protect" // wm_teamvoiceannounce 1 "uje_construct_tankbarrier" //====================================== } trigger axis_win { resetscript wm_announce "^5The Axis have reached Braboheim in time." // Set the round winner: (0=Axis, 1=Allies) wm_setwinner 0 //fadeallsounds